SNK vs. Capcom: SVC Chaos Cover

SNK vs. Capcom: SVC Chaos

3.4

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

SNK vs. Capcom: SVC Chaos Screenshot
SNK vs. Capcom: SVC Chaos Screenshot
SNK vs. Capcom: SVC Chaos Screenshot
SNK vs. Capcom: SVC Chaos Screenshot
SNK vs. Capcom: SVC Chaos Screenshot

Release Dates

Neo Geo AESNov 13, 2003PlayStation 2Dec 23, 2003ArcadeJul 24, 2003XboxMay 13, 2005

Developers

Publishers

Game Modes

Player Perspectives

Themes

Game Engines

You Might Also Like

Marvel vs. Capcom 3: Fate of Two Worlds CoverGekido CoverBleach vs Naruto CoverThe King of Fighters XV CoverYatagarasu Enter the Eastward CoverDot Fighters CoverPung.io CoverThe Queen of Heart '99: Dream Match Never Ends CoverThe Queen of Heart '98 CoverSamurai Shodown! Cover